// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class ULocalizationTarget; class ILocalizationModule : public IModuleInterface { public: /** * Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager. */ virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) = 0; virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0; static ILocalizationModule& Get() { return FModuleManager::LoadModuleChecked("Localization"); } };