Files
UnrealEngine/Engine/Source/Developer/Linux/LinuxTargetPlatform/LinuxTargetPlatform.Build.cs
2025-05-18 13:04:45 +08:00

23 lines
550 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxTargetPlatform : ModuleRules
{
public LinuxTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
SDKVersionRelevantPlatforms.AddRange(Utils.GetPlatformsInGroup(UnrealPlatformGroup.Linux));
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"LinuxTargetPlatformSettings",
"LinuxTargetPlatformControls",
}
);
}
}