// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxTargetPlatform : ModuleRules { public LinuxTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "Linux"; SDKVersionRelevantPlatforms.AddRange(Utils.GetPlatformsInGroup(UnrealPlatformGroup.Linux)); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", "LinuxTargetPlatformSettings", "LinuxTargetPlatformControls", } ); } }