Files
UnrealEngine/Engine/Source/Developer/Linux/LinuxArm64TargetPlatformSettings/Public/ILinuxArm64TargetPlatformSettingsModule.h
2025-05-18 13:04:45 +08:00

17 lines
560 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
IWindowsTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
class ILinuxArm64TargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) = 0;
};