Files
UnrealEngine/Engine/Source/Developer/Linux/LinuxArm64TargetPlatformControls/LinuxArm64TargetPlatformControls.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxArm64TargetPlatformControls : ModuleRules
{
public LinuxArm64TargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "LinuxArm64";
SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.LinuxArm64);
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "LArm64TPCon";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DesktopPlatform",
"TargetPlatform",
"LinuxArm64TargetPlatformSettings",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.Add("LinuxArm64TargetPlatformSettings");
PrivateIncludePathModuleNames.Add("LinuxTargetPlatformSettings");
PrivateIncludePathModuleNames.Add("LinuxTargetPlatformControls");
}
}