// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxArm64TargetPlatformControls : ModuleRules { public LinuxArm64TargetPlatformControls(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "LinuxArm64"; SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.LinuxArm64); // We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when // combined with building other targets that make use of this. ShortName = "LArm64TPCon"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DesktopPlatform", "TargetPlatform", "LinuxArm64TargetPlatformSettings", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange(new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePathModuleNames.Add("LinuxArm64TargetPlatformSettings"); PrivateIncludePathModuleNames.Add("LinuxTargetPlatformSettings"); PrivateIncludePathModuleNames.Add("LinuxTargetPlatformControls"); } }