25 lines
469 B
C++
25 lines
469 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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* Implements the launcher project path utilities.
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*/
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class FLauncherProjectPath
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{
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public:
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/**
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* Gets the name of the Unreal project to use.
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*/
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static FString GetProjectName(const FString& ProjectPath);
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/**
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* Gets the base project path for the project (e.g. Samples/Showcases/MyShowcase)
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*/
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static FString GetProjectBasePath(const FString& ProjectPath);
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};
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