// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" /** * Implements the launcher project path utilities. */ class FLauncherProjectPath { public: /** * Gets the name of the Unreal project to use. */ static FString GetProjectName(const FString& ProjectPath); /** * Gets the base project path for the project (e.g. Samples/Showcases/MyShowcase) */ static FString GetProjectBasePath(const FString& ProjectPath); };