Files
UnrealEngine/Engine/Source/Developer/IOS/TVOSTargetPlatformControls/TVOSTargetPlatformControls.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TVOSTargetPlatformControls : ModuleRules
{
public TVOSTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "TVOSTPCon";
SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.TVOS);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"LaunchDaemonMessages",
"IOSTargetPlatformControls",
"Projects"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/IOS/IOSTargetPlatformControls/Private"
}
);
}
}