// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TVOSTargetPlatformControls : ModuleRules { public TVOSTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "IOS"; // We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when // combined with building other targets that make use of this. ShortName = "TVOSTPCon"; SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.TVOS); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "DesktopPlatform", "LaunchDaemonMessages", "IOSTargetPlatformControls", "Projects" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "TargetDeviceServices", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } PrivateIncludePaths.AddRange( new string[] { "Developer/IOS/IOSTargetPlatformControls/Private" } ); } }