43 lines
710 B
C#
43 lines
710 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HotReload : ModuleRules
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{
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public HotReload(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Analytics",
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"DirectoryWatcher",
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"DesktopPlatform",
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"Projects"
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"UnrealEd",
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}
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);
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}
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if(Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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