// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HotReload : ModuleRules { public HotReload(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "DirectoryWatcher", "DesktopPlatform", "Projects" } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); } if(Target.bWithLiveCoding) { PrivateIncludePathModuleNames.Add("LiveCoding"); } } }