Files
UnrealEngine/Engine/Source/Developer/HierarchicalLODUtilities/HierarchicalLODUtilities.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
990 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HierarchicalLODUtilities : ModuleRules
{
public HierarchicalLODUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BSPUtils",
"EditorFramework",
"Engine",
"MaterialUtilities",
"MeshDescription",
"StaticMeshDescription",
"UnrealEd",
"Projects",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"GeometryProcessingInterfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MeshUtilities",
"MeshMergeUtilities",
"MeshReductionInterface",
"GeometryProcessingInterfaces"
}
);
}
}