48 lines
990 B
C#
48 lines
990 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class HierarchicalLODUtilities : ModuleRules
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{
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public HierarchicalLODUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BSPUtils",
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"EditorFramework",
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"Engine",
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"MaterialUtilities",
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"MeshDescription",
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"StaticMeshDescription",
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"UnrealEd",
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"Projects",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"GeometryProcessingInterfaces"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"MeshUtilities",
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"MeshMergeUtilities",
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"MeshReductionInterface",
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"GeometryProcessingInterfaces"
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}
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);
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}
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}
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