// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HierarchicalLODUtilities : ModuleRules { public HierarchicalLODUtilities(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "BSPUtils", "EditorFramework", "Engine", "MaterialUtilities", "MeshDescription", "StaticMeshDescription", "UnrealEd", "Projects", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "GeometryProcessingInterfaces" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MeshUtilities", "MeshMergeUtilities", "MeshReductionInterface", "GeometryProcessingInterfaces" } ); } }