55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FunctionalTesting : ModuleRules
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{
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public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Slate",
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"SlateCore",
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"MessageLog",
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"NavigationSystem",
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"AIModule",
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"RenderCore",
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"AssetRegistry",
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"RHI",
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"UMG",
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"AutomationController",
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"ImageWrapper",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SourceControl",
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"EditorFramework",
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"UnrealEd",
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"LevelEditor"
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}
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);
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// Circular references that need to be cleaned up
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"UnrealEd",
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}
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);
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}
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//make sure this is compiled for binary builds
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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