Files
UnrealEngine/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
2025-05-18 13:04:45 +08:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
"ImageWrapper",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"EditorFramework",
"UnrealEd",
"LevelEditor"
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
}
);
}
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}