// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FunctionalTesting : ModuleRules { public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "Slate", "SlateCore", "MessageLog", "NavigationSystem", "AIModule", "RenderCore", "AssetRegistry", "RHI", "UMG", "AutomationController", "ImageWrapper", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", "EditorFramework", "UnrealEd", "LevelEditor" } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", } ); } //make sure this is compiled for binary builds if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } }