21 lines
492 B
C++
21 lines
492 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Components/SceneComponent.h"
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#include "TestPhaseComponent.generated.h"
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UCLASS(hidecategories=Object, editinlinenew)
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class UTestPhaseComponent : public USceneComponent
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{
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GENERATED_BODY()
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public:
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UTestPhaseComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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//virtual void Start();
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};
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