// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Components/SceneComponent.h" #include "TestPhaseComponent.generated.h" UCLASS(hidecategories=Object, editinlinenew) class UTestPhaseComponent : public USceneComponent { GENERATED_BODY() public: UTestPhaseComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); //virtual void Start(); };