Files
UnrealEngine/Engine/Source/Developer/FileUtilities/FileUtilities.Build.cs
2025-05-18 13:04:45 +08:00

17 lines
362 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FileUtilities : ModuleRules
{
public FileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core"});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] { "libzip" });
}
}
}