// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FileUtilities : ModuleRules { public FileUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core"}); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "libzip" }); } } }