Files
UnrealEngine/Engine/Source/Developer/DrawPrimitiveDebugger/DrawPrimitiveDebugger.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
807 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DrawPrimitiveDebugger : ModuleRules
{
public DrawPrimitiveDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"Renderer",
"InputCore",
"SlateCore",
"Slate",
"DeveloperSettings",
});
PrivateIncludePathModuleNames.Add("Settings");
// TODO: Decide whether Test builds should also remain restricted
if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping))
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}