// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DrawPrimitiveDebugger : ModuleRules { public DrawPrimitiveDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "Renderer", "InputCore", "SlateCore", "Slate", "DeveloperSettings", }); PrivateIncludePathModuleNames.Add("Settings"); // TODO: Decide whether Test builds should also remain restricted if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping)) { PrecompileForTargets = PrecompileTargetsType.Any; } } } }