82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Datasmith facade.
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#include "DatasmithFacadeActor.h"
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#include "DatasmithFacadeMaterial.h"
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class DATASMITHFACADE_API FDatasmithFacadeActorDecal : public FDatasmithFacadeActor
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{
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friend class FDatasmithFacadeScene;
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public:
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FDatasmithFacadeActorDecal(
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const TCHAR* InElementName // Datasmith element name
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);
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virtual ~FDatasmithFacadeActorDecal() {}
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/** Get the Decal element size */
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void GetDimensions(double& OutX, double& OutY, double& OutZ) const;
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/** Set the Decal element size */
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void SetDimensions(double InX, double InY, double InZ);
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/** Get the path name of the Material associated with the actor */
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const TCHAR* GetDecalMaterialPathName() const;
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/** Set the path name of the Material that the Decal actor uses */
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void SetDecalMaterialPathName(const TCHAR*);
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/** Get the order in which Decal element is rendered */
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int32 GetSortOrder() const;
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/** Set the order in which decal elements are rendered. Higher values draw later (on top) */
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void SetSortOrder(int32);
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#ifdef SWIG_FACADE
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protected:
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#endif
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FDatasmithFacadeActorDecal(
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const TSharedRef<IDatasmithDecalActorElement>& InInternalActor
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);
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TSharedRef<IDatasmithDecalActorElement> GetDatasmithDecalActorElement() const;
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};
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class DATASMITHFACADE_API FDatasmithFacadeDecalMaterial : public FDatasmithFacadeBaseMaterial
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{
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friend class FDatasmithFacadeScene;
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public:
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FDatasmithFacadeDecalMaterial(
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const TCHAR* InElementName // Datasmith element name
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);
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virtual ~FDatasmithFacadeDecalMaterial() {}
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/** Get path name of the diffuse texture associated with the material */
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const TCHAR* GetDiffuseTexturePathName() const;
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/** Set path name of the diffuse texture associated with the material */
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void SetDiffuseTexturePathName(const TCHAR* DiffuseTexturePathName);
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/** Get path name of the normal texture associated with the material */
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const TCHAR* GetNormalTexturePathName() const;
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/** Set path name of the normal texture associated with the material */
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void SetNormalTexturePathName(const TCHAR* NormalTexturePathName);
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#ifdef SWIG_FACADE
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protected:
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#endif
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FDatasmithFacadeDecalMaterial(
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const TSharedRef<IDatasmithDecalMaterialElement>& InMaterialRef
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);
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TSharedRef<IDatasmithDecalMaterialElement> GetDatasmithDecalMaterial() const;
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};
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