// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // Datasmith facade. #include "DatasmithFacadeActor.h" #include "DatasmithFacadeMaterial.h" class DATASMITHFACADE_API FDatasmithFacadeActorDecal : public FDatasmithFacadeActor { friend class FDatasmithFacadeScene; public: FDatasmithFacadeActorDecal( const TCHAR* InElementName // Datasmith element name ); virtual ~FDatasmithFacadeActorDecal() {} /** Get the Decal element size */ void GetDimensions(double& OutX, double& OutY, double& OutZ) const; /** Set the Decal element size */ void SetDimensions(double InX, double InY, double InZ); /** Get the path name of the Material associated with the actor */ const TCHAR* GetDecalMaterialPathName() const; /** Set the path name of the Material that the Decal actor uses */ void SetDecalMaterialPathName(const TCHAR*); /** Get the order in which Decal element is rendered */ int32 GetSortOrder() const; /** Set the order in which decal elements are rendered. Higher values draw later (on top) */ void SetSortOrder(int32); #ifdef SWIG_FACADE protected: #endif FDatasmithFacadeActorDecal( const TSharedRef& InInternalActor ); TSharedRef GetDatasmithDecalActorElement() const; }; class DATASMITHFACADE_API FDatasmithFacadeDecalMaterial : public FDatasmithFacadeBaseMaterial { friend class FDatasmithFacadeScene; public: FDatasmithFacadeDecalMaterial( const TCHAR* InElementName // Datasmith element name ); virtual ~FDatasmithFacadeDecalMaterial() {} /** Get path name of the diffuse texture associated with the material */ const TCHAR* GetDiffuseTexturePathName() const; /** Set path name of the diffuse texture associated with the material */ void SetDiffuseTexturePathName(const TCHAR* DiffuseTexturePathName); /** Get path name of the normal texture associated with the material */ const TCHAR* GetNormalTexturePathName() const; /** Set path name of the normal texture associated with the material */ void SetNormalTexturePathName(const TCHAR* NormalTexturePathName); #ifdef SWIG_FACADE protected: #endif FDatasmithFacadeDecalMaterial( const TSharedRef& InMaterialRef ); TSharedRef GetDatasmithDecalMaterial() const; };