22 lines
648 B
C++
22 lines
648 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "CollectionSettings.generated.h"
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UCLASS(minimalapi, config=EditorSettings)
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class UCollectionSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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#if WITH_EDITOR
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FText GetSectionText() const override;
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FText GetSectionDescription() const override;
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#endif
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/** When enabled, Shared and Private collections will automatically commit their changes to source control */
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UPROPERTY(config, EditAnywhere, Category=Collections, meta = (DisplayName="Auto-Commit to SourceControl on Save"))
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bool bAutoCommitOnSave = true;
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}; |