// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/DeveloperSettings.h" #include "CollectionSettings.generated.h" UCLASS(minimalapi, config=EditorSettings) class UCollectionSettings : public UDeveloperSettings { GENERATED_BODY() public: #if WITH_EDITOR FText GetSectionText() const override; FText GetSectionDescription() const override; #endif /** When enabled, Shared and Private collections will automatically commit their changes to source control */ UPROPERTY(config, EditAnywhere, Category=Collections, meta = (DisplayName="Auto-Commit to SourceControl on Save")) bool bAutoCommitOnSave = true; };