Files
UnrealEngine/Engine/Source/Developer/AudioSettingsEditor/AudioSettingsEditor.Build.cs
2025-05-18 13:04:45 +08:00

30 lines
536 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioSettingsEditor : ModuleRules
{
public AudioSettingsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"PropertyEditor",
"UnrealEd",
"CoreUObject"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
}