// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioSettingsEditor : ModuleRules { public AudioSettingsEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "Engine", "Slate", "SlateCore", "PropertyEditor", "UnrealEd", "CoreUObject" } ); PublicIncludePathModuleNames.AddRange( new string[] { "Engine", } ); } }