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UnrealEngine/Engine/Source/Developer/AssetTools/Public/FindSourceFileInExplorer.h
2025-05-18 13:04:45 +08:00

16 lines
584 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
//virtual FColor GetTypeColor() const override { return FColor(62, 140, 35); }
//virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; }
//virtual bool IsImportedAsset() const override { return true; }
namespace UE::AssetTools
{
ASSETTOOLS_API void ExecuteFindSourceFileInExplorer(TArray<FString> Filenames, TArray<FString> OverrideExtensions);
ASSETTOOLS_API bool CanExecuteFindSourceFileInExplorer(TArray<FString> Filenames, TArray<FString> OverrideExtensions);
}