// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" //virtual FColor GetTypeColor() const override { return FColor(62, 140, 35); } //virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } //virtual bool IsImportedAsset() const override { return true; } namespace UE::AssetTools { ASSETTOOLS_API void ExecuteFindSourceFileInExplorer(TArray Filenames, TArray OverrideExtensions); ASSETTOOLS_API bool CanExecuteFindSourceFileInExplorer(TArray Filenames, TArray OverrideExtensions); }