Files
UnrealEngine/Engine/Source/Developer/AssetTools/Private/AssetToolsConsoleCommands.h
2025-05-18 13:04:45 +08:00

33 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define LOCTEXT_NAMESPACE "AssetTools"
class FAssetToolsModule;
class FAssetToolsConsoleCommands
{
public:
const FAssetToolsModule& Module;
//FAutoConsoleCommand CreateCommand;
FAssetToolsConsoleCommands(const FAssetToolsModule& InModule)
: Module(InModule)
//, CreateCommand(
// TEXT( "CollectionManager.Create" ),
// *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
// FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
{}
//void Create(const TArray<FString>& Args)
//{
//}
};
#undef LOCTEXT_NAMESPACE