33 lines
713 B
C++
33 lines
713 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#define LOCTEXT_NAMESPACE "AssetTools"
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class FAssetToolsModule;
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class FAssetToolsConsoleCommands
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{
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public:
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const FAssetToolsModule& Module;
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//FAutoConsoleCommand CreateCommand;
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FAssetToolsConsoleCommands(const FAssetToolsModule& InModule)
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: Module(InModule)
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//, CreateCommand(
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// TEXT( "CollectionManager.Create" ),
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// *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
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// FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
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{}
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//void Create(const TArray<FString>& Args)
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//{
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//}
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};
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#undef LOCTEXT_NAMESPACE
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