// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #define LOCTEXT_NAMESPACE "AssetTools" class FAssetToolsModule; class FAssetToolsConsoleCommands { public: const FAssetToolsModule& Module; //FAutoConsoleCommand CreateCommand; FAssetToolsConsoleCommands(const FAssetToolsModule& InModule) : Module(InModule) //, CreateCommand( // TEXT( "CollectionManager.Create" ), // *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(), // FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) ) {} //void Create(const TArray& Args) //{ //} }; #undef LOCTEXT_NAMESPACE