38 lines
753 B
C#
38 lines
753 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationWidgets : ModuleRules
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{
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public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
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* Please refer to ToolWidgets.Build.cs for more information.
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*/
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Slate",
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"SlateCore",
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"InputCore",
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"ToolWidgets",
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"AnimationCore",
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}
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);
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"CoreUObject",
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"UnrealEd",
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"GraphEditor",
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"PropertyEditor"
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}
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);
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}
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}
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}
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