// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationWidgets : ModuleRules { public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target) { /** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED. * Please refer to ToolWidgets.Build.cs for more information. */ PublicDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "SlateCore", "InputCore", "ToolWidgets", "AnimationCore", } ); if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", "UnrealEd", "GraphEditor", "PropertyEditor" } ); } } }