Files
UnrealEngine/Engine/Source/Developer/AnimationDataController/AnimationDataController.build.cs
2025-05-18 13:04:45 +08:00

38 lines
661 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationDataController : ModuleRules
{
public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"MovieScene"
}
);
if (Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"CurveEditor"
}
);
}
}
}
}