// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimationDataController : ModuleRules { public AnimationDataController(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "MovieScene" } ); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "CurveEditor" } ); } } } }