Files
UnrealEngine/Engine/Source/Developer/Android/AndroidTargetPlatformSettings/AndroidTargetPlatformSettings.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
763 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatformSettings : ModuleRules
{
public AndroidTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
BinariesSubFolder = "Android";
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "AndTPSet";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}