// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidTargetPlatformSettings : ModuleRules { public AndroidTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; BinariesSubFolder = "Android"; // We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when // combined with building other targets that make use of this. ShortName = "AndTPSet"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "DesktopPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } } }