43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AndroidSDKSettingsCustomization.h"
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#include "Modules/ModuleManager.h"
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#include "Layout/Visibility.h"
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#include "UnrealClient.h"
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#include "Interfaces/ITargetPlatformManagerModule.h"
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#include "AndroidSDKSettings.h"
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#include "PropertyHandle.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "IDetailPropertyRow.h"
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#define LOCTEXT_NAMESPACE "AndroidSDKSettings"
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//////////////////////////////////////////////////////////////////////////
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// FAndroidSDKSettingsCustomization
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TSharedRef<IDetailCustomization> FAndroidSDKSettingsCustomization::MakeInstance()
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{
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return MakeShareable(new FAndroidSDKSettingsCustomization);
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}
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FAndroidSDKSettingsCustomization::FAndroidSDKSettingsCustomization()
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{
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TargetPlatformManagerModule = &FModuleManager::LoadModuleChecked<ITargetPlatformManagerModule>("TargetPlatform");
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}
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void FAndroidSDKSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
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{
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SavedLayoutBuilder = &DetailLayout;
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BuildSDKPathSection(DetailLayout);
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}
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void FAndroidSDKSettingsCustomization::BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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