// Copyright Epic Games, Inc. All Rights Reserved. #include "AndroidSDKSettingsCustomization.h" #include "Modules/ModuleManager.h" #include "Layout/Visibility.h" #include "UnrealClient.h" #include "Interfaces/ITargetPlatformManagerModule.h" #include "AndroidSDKSettings.h" #include "PropertyHandle.h" #include "DetailCategoryBuilder.h" #include "DetailLayoutBuilder.h" #include "IDetailPropertyRow.h" #define LOCTEXT_NAMESPACE "AndroidSDKSettings" ////////////////////////////////////////////////////////////////////////// // FAndroidSDKSettingsCustomization TSharedRef FAndroidSDKSettingsCustomization::MakeInstance() { return MakeShareable(new FAndroidSDKSettingsCustomization); } FAndroidSDKSettingsCustomization::FAndroidSDKSettingsCustomization() { TargetPlatformManagerModule = &FModuleManager::LoadModuleChecked("TargetPlatform"); } void FAndroidSDKSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout) { SavedLayoutBuilder = &DetailLayout; BuildSDKPathSection(DetailLayout); } void FAndroidSDKSettingsCustomization::BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout) { } ////////////////////////////////////////////////////////////////////////// #undef LOCTEXT_NAMESPACE