20 lines
531 B
C#
20 lines
531 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class Shaders : ModuleRules
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{
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public Shaders(ReadOnlyTargetRules Target) : base(Target)
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{
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// External so we don't build a DLL for this, it is header only.
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Type = ModuleType.External;
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CppCompileWarningSettings.ModuleIncludePathWarningLevel = WarningLevel.Off;
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Shared"));
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}
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}
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}
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