Files
UnrealEngine/Engine/Shaders/Shaders.Build.cs
2025-05-18 13:04:45 +08:00

20 lines
531 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class Shaders : ModuleRules
{
public Shaders(ReadOnlyTargetRules Target) : base(Target)
{
// External so we don't build a DLL for this, it is header only.
Type = ModuleType.External;
CppCompileWarningSettings.ModuleIncludePathWarningLevel = WarningLevel.Off;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Shared"));
}
}
}