// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class Shaders : ModuleRules { public Shaders(ReadOnlyTargetRules Target) : base(Target) { // External so we don't build a DLL for this, it is header only. Type = ModuleType.External; CppCompileWarningSettings.ModuleIncludePathWarningLevel = WarningLevel.Off; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Shared")); } } }