17 lines
450 B
HLSL
17 lines
450 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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DownsampleVertexShader_F32.usf: Filter vertex shader source.
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=============================================================================*/
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void main(
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float4 Position : POSITION,
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float2 UV : TEXCOORD0,
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out float2 OutUV : TEXCOORD0,
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out float4 OutPosition : POSITION
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)
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{
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OutPosition = Position;
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OutUV = UV;
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}
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