// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= DownsampleVertexShader_F32.usf: Filter vertex shader source. =============================================================================*/ void main( float4 Position : POSITION, float2 UV : TEXCOORD0, out float2 OutUV : TEXCOORD0, out float4 OutPosition : POSITION ) { OutPosition = Position; OutUV = UV; }