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UnrealEngine/Engine/Shaders/Private/Random3.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Perlin noise (original and improved version)</Name>
<Location>/Engine/Shaders/Private/Random.usf</Location>
<Date>2016-06-13T17:53:02.8664692-04:00</Date>
<Function>Function that coherent noise from a given position in n dimensions</Function>
<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
<Eula>None available, see http://mrl.nyu.edu/~perlin/doc/oscar.html, http://mrl.nyu.edu/~perlin/paper445.pdf</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>