Perlin noise (original and improved version)
/Engine/Shaders/Private/Random.usf
2016-06-13T17:53:02.8664692-04:00
Function that coherent noise from a given position in n dimensions
Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost
None available, see http://mrl.nyu.edu/~perlin/doc/oscar.html, http://mrl.nyu.edu/~perlin/paper445.pdf
Licensees
Git
P4
None