Perlin noise (original and improved version) /Engine/Shaders/Private/Random.usf 2016-06-13T17:53:02.8664692-04:00 Function that coherent noise from a given position in n dimensions Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost None available, see http://mrl.nyu.edu/~perlin/doc/oscar.html, http://mrl.nyu.edu/~perlin/paper445.pdf Licensees Git P4 None