22 lines
609 B
HLSL
22 lines
609 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
MissingShaderPixelShader.usf: Outputs the wanted mips.
|
|
=============================================================================*/
|
|
|
|
#include "Common.ush"
|
|
|
|
#include "DebugViewModeCommon.ush"
|
|
|
|
// This returns a check board shader. Usefull to figure out that it has maximum variance.
|
|
|
|
|
|
EARLYDEPTHSTENCIL
|
|
void Main(
|
|
in FDebugPSIn DebugInputs,
|
|
out float4 OutColor : SV_Target0
|
|
)
|
|
{
|
|
OutColor = RETURN_COLOR(float4(UNDEFINED_VALUE, UNDEFINED_VALUE, UNDEFINED_VALUE, .25f));
|
|
}
|