// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= MissingShaderPixelShader.usf: Outputs the wanted mips. =============================================================================*/ #include "Common.ush" #include "DebugViewModeCommon.ush" // This returns a check board shader. Usefull to figure out that it has maximum variance. EARLYDEPTHSTENCIL void Main( in FDebugPSIn DebugInputs, out float4 OutColor : SV_Target0 ) { OutColor = RETURN_COLOR(float4(UNDEFINED_VALUE, UNDEFINED_VALUE, UNDEFINED_VALUE, .25f)); }