14 lines
469 B
HLSL
14 lines
469 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "../Common.ush"
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#include "../DeferredLightingCommon.ush"
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#include "../LightGridCommon.ush"
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#include "../LightDataUniforms.ush"
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FDeferredLightData InitDeferredLightFromUniforms(uint LightType, float VolumetricScatteringIntensity)
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{
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FDeferredLightData DeferredLightData = InitDeferredLightFromUniforms(LightType);
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DeferredLightData.Color *= VolumetricScatteringIntensity;
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return DeferredLightData;
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} |