Files
UnrealEngine/Engine/Shaders/Private/HeterogeneousVolumes/HeterogeneousVolumesLightingUtils.ush
2025-05-18 13:04:45 +08:00

14 lines
469 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "../Common.ush"
#include "../DeferredLightingCommon.ush"
#include "../LightGridCommon.ush"
#include "../LightDataUniforms.ush"
FDeferredLightData InitDeferredLightFromUniforms(uint LightType, float VolumetricScatteringIntensity)
{
FDeferredLightData DeferredLightData = InitDeferredLightFromUniforms(LightType);
DeferredLightData.Color *= VolumetricScatteringIntensity;
return DeferredLightData;
}