// Copyright Epic Games, Inc. All Rights Reserved. #include "../Common.ush" #include "../DeferredLightingCommon.ush" #include "../LightGridCommon.ush" #include "../LightDataUniforms.ush" FDeferredLightData InitDeferredLightFromUniforms(uint LightType, float VolumetricScatteringIntensity) { FDeferredLightData DeferredLightData = InitDeferredLightFromUniforms(LightType); DeferredLightData.Color *= VolumetricScatteringIntensity; return DeferredLightData; }